

While creating this example I ended up putting together this scene, named 'Studio Physics Demo' because of the pseudo photography studio lighting. I'm sharing this simple example with code yes, sorry, just an example, not an all-purpose. The work around (for BGE anyhow): at simulation start temporarily place each pair exactly in their relative 'home' positions, then create constraints, and then place them back where they belong. The main issue: Blender constraints expect objects to always be in their 'home' positions, which is often not desirable or even possible. A splendid illustrative slice of the game, it gives a.

#Physicus demo how to
I've had an issue with constraints in Blender and only recently figured out how to work around it. Crayon Physics Demo News by Jim Rossignol Contributor Published on 12 Jan, 2009 Last week I talked a bit about the excellent Crayon Physics Deluxe, and if that interested you in the slightest then you should probably take a look at the demo, which Kloonigames have posted up over the weekend. This started out as my two cents into the discussion about constraints in Blender.

Tip: to add more wood links, duplicate them (linked). I nuked the audio you have to guess what I was saying. I will happily make new demonstrations or modify existing ones to meet your needs.
#Physicus demo generator
Parts: Magnetic Generator setup Power supply Unit Galvanometer Setup: Connect the set up to the power supply as shown in the pictures to see how it works as a motor. Keep in mind: nothing is baked in this demo, it's all real-time. If you wish to speak with me regarding a demonstration, new or old, please feel free to phone me (Louis Grace) at x4293 or to come see me in room 1630 Broida. Purpose: Illustrate the operation of generators and motors using electromagnetism. Demo runs smoothly at 60 fps otherwise you do need a good graphics card to enable ambient occlusion and depth of field. Sorry, really bad screen capture frame rate (running on same PC) on my 4 year old home PC: i7 920 + ATI 4890.
